One way trip to Oblivion

Journal of the Night Theif
20 Tevris, 51st year of the Dark General

Tomorrow we run for Gren. Where he is, I can not know, but I hope he is well, if not safe.

Though I know it isn’t fitting, considering my reputation, as well as status… as well as his… prior engagements… I find that… I miss him.
Gren is the closest thing I’ve had to family since my mentor… passed away. At first I thought it would be a short wait till when we would see him again, but as the months dragged on…

I suppose I know how a mother feels, when a child is ripped away from her.

For now, we race. For the good of Gren, for the good of his tribe, and if it can be helped, for the good of the world. It won’t be easy, that much is certain. The competition will be fierce.

There are the braves of Gren’s tribe, able bodied men all.
Then there are the creatures from the swamp. The Kou-toa. Dangerous swimmers, and fighters.

Neither seem to match up to the… Emmissary from our good friend Bastel.
A Necromancer, A drider, A man from the north who looks to be a man of great strength, a quickling, and a (to be entered later).

They are our enemies. Our true enemies.

If they win… I fear for gren’s sake… and the sake of the world…

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Freelancer's Journal (Ombre)
Ravenus 28th, near the end of the 50th year of Bastel's reign ... Final Entry?

… what… what is this…

I… I don’t understand why these things are happening… I…

I wouldn’t beleive it if I hadn’t seen it, and then further heard the reports from the eyes and ears of my dear comrades.

My Guild… the institution that has supported and trained me, that had been my family since my first days… is untrue… Though they appear to be autonomous, they are working with the very force we’ve been trying to stop. The Lord Bastel. Or… at least I can assume that. But… either way, the first seal, as the Doc called it, is broken. What that means is nothing good as far as I can tell.

Either way… I… I need time alone, and blood on my sword… there’s a lot I need to think about…

Ombre Zamir

I

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The End of an Era
Are we done here?

So, with the various members dropping out and the new and exciting Dark Sun campaign as much as we would like to deny it we need to realize that we are just about done with this campaign. Level 30 was never realistic. And with various people leaving on vacations and the time we are devoting to our Dark Sun adventures level 20 is beginning to seem unlikely too. I propose we have a grand finale sooner rather than later.

I know its sad. I know many of us had great plans for the future. Unanswered questions about our various character’s story lines outnumber the answered ones. But, it must be done. And if it must be done, let’s make it epic.

The first question is, of course, who gets/has to DM it. The DM gets to completely plan out the story’s resolution but also, therefore, has to sit out on the “Final Boss” fight. It’s a big decision. I, zbru92, volunteer. Note I said volunteer. I am not making the decision for the rest of the group. If someone else feels they deserve to DM the end more than I do feel free to step up and we can decide as a group who will do it. (Let’s try to keep it civil, of course.) If we do decide that I will do it, I want to do it big. This will not be just one night of adventuring. And I plan to conclude everything.

So, if I end up doing this I want everyone to send me the things they planned on revealing about their characters and how they hoped their stories would end. Obviously I can’t get every secret revealed but I will do my best to form it into a full story. Sacrifices will have to be made, unfortunately. But I will do my best to give everyone a satisfying ending. In all honesty, if we did play to 30th level we would’ve faced this problem with the ending regardless. Tis the problem with shared DMing. But perhaps it is more fun to leave some mysteries unanswered, so if the story continues sometime in the future we have more to see and discover.

I promise you big. I promise you epic. I promise you satisfying. but, most importantly, I promise you fun. Let’s go out with a bang!

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RP 'area' the town of Golden Moon

Golden Moon has under gone some changes since Mark has gotten his hands on it. Now serving as the main base for the One Way Mercenaries and the Caravan, they come here and rest between Adventures. Currently a group of Dragonborn who are allied with Mark look after the town while the group is away, and on Mark’s request have built onto the town adding 20 new buildings to the original 20 and construction on a wall has started. Along with the Dragonborn, members of the Mercenary group Mark was originally from(Atlas, Volia, etc..) also occupy Golden Moon, helping where they can. It is now between the adventures of level 14 and 15. Mark is starting to put more thought into managing the town and rather than having members of the group and caravan randomly use houses while they stop and rest, he wants members to set up shop while they relax, having members who want to stay somewhere rather than travel, stay in Golden Moon. In this RP, you can roleplay with the NPCs and other players, in whats basically a vacation, while also setting up your own houses and buildings. This is just for fun, don’t RP if you don’t want to, and take anything in here too seriously.

((also see the Golden Moon Layout))

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RPtools concensus

Download here

RPtools.net

I’ll just keep this short. So post here if you wanna give this a shot. I’ll download all the image files and send them to you so you don’t have to do all that work. Post here if you would like to use this tabletop. Download it and look at the tutorials.

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D&D Concerning Continued Play

This address our issue of being able to finish our campaign before Summer’s end. I have taken both looks at the links that Andrew has posted and sadly, neither GlitterComm nor Masterplan will run on Mac. Masterplan is an .exe file, which my system [Mac OSX] cannot run. GlitterComm, however requires Windows, which is quite unfortunate. This being known, our options are quite limited. Here our options atm.

  • We punch forward weekly to lvl 20 and end there.
  • I attempt to scrounge up the money to purchase Windows for Mac. (Op. Systems can run on any type of computer, for anyone who did not know.) This would be the least favorable option for me for personal expense reasons.
  • We can wait for WOTC to release the Virtual Table, as it will be able to run on Macs, from what I’ve been told. This, however, would require a bit of waiting, as the release of the VT is unknown.
  • We find programs that will work on Mac. (Good luck, Programming God hates Mac users!
  • Though it pains me to say it, I am willing to leave the group. I would still come here for updates and possibly participate in RolePlay, but as far as actual game play would go, I would not be able to participate. I completely understand if this solution is reached, and I will not hold it against any of you. It is for the good of the group and I’d rather you not let me bring this down.

With this said, I will let you guys decide how to go about this. If anyone finds programs similar to GC and MP that will work on a Mac, let me know ASAP. Happy Hunting!

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What Makes a good Puzzle

First, If you want, here’s a discussion on this very topic. Read through if you wish. http://forum.rpg.net/showthread.php?474622-What-makes-a-good-quot-D-amp-D-quot-puzzle

What makes a good puzzle in a D&D game? Is it block pushing? A logic puzzle?
Is it a group of traps that the pcs must either navigate at peril to life and limb, or help the rogue disable them with a skill challenge, possibly making the challenges harder in the end?

Which is more fun?

Is the old Block pushing puzzle the one for you, or is a game of wits more your kind of thing? Indiana Jones and The last Crusade © or the classic skill challenge?

I leave this up to you. What do you guys think, and why?

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What Makes a good Puzzle

First, If you want, here’s a discussion on this very topic. Read through if you wish. http://forum.rpg.net/showthread.php?474622-What-makes-a-good-quot-D-amp-D-quot-puzzle

What makes a good puzzle in a D&D game? Is it block pushing? A logic puzzle?
Is it a group of traps that the pcs must either navigate at peril to life and limb, or help the rogue disable them with a skill challenge, possibly making the challenges harder in the end?

Which is more fun?

Is the old Block pushing puzzle the one for you, or is a game of wits more your kind of thing? Indiana Jones and The last Crusade © or the classic skill challenge?

I leave this up to you. What do you guys think, and why?

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RP: A Challenger Approaches!
Just for fun :P

On a rather lackluster day during a long time traveling, you hear what appears to be a royal procession appear. You turn around to see a multitude of slaves of different races carrying a huge litter made of stone and copper shaped like a dragon head. A short figure in an oversize red cloak pops out of the dragon’s moth and quickly extends his hand, which projects a loud thunder clap. Then he shouts, “My liege ssssssseeksssssss the one known assssssss Doctor Atlantassssssss!”

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On the DDi Acount...

The time has finally come. The DDi account expired and as previously stated i am no longer willing to change it. If you wish to retrieve your characters send me a message and I’ll export it to you. Don’t get any ideas; I’m changing the password.

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