One way trip to Oblivion

What Makes a good Puzzle

First, If you want, here’s a discussion on this very topic. Read through if you wish. http://forum.rpg.net/showthread.php?474622-What-makes-a-good-quot-D-amp-D-quot-puzzle

What makes a good puzzle in a D&D game? Is it block pushing? A logic puzzle?
Is it a group of traps that the pcs must either navigate at peril to life and limb, or help the rogue disable them with a skill challenge, possibly making the challenges harder in the end?

Which is more fun?

Is the old Block pushing puzzle the one for you, or is a game of wits more your kind of thing? Indiana Jones and The last Crusade © or the classic skill challenge?

I leave this up to you. What do you guys think, and why?

Comments

Legolos229

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.