One way trip to Oblivion

What Makes a good Puzzle

First, If you want, here’s a discussion on this very topic. Read through if you wish.

What makes a good puzzle in a D&D game? Is it block pushing? A logic puzzle?
Is it a group of traps that the pcs must either navigate at peril to life and limb, or help the rogue disable them with a skill challenge, possibly making the challenges harder in the end?

Which is more fun?

Is the old Block pushing puzzle the one for you, or is a game of wits more your kind of thing? Indiana Jones and The last Crusade © or the classic skill challenge?

I leave this up to you. What do you guys think, and why?



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